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by stewartlynch8
1264 days ago
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I've written the parser myself, adding features as needed. The C++ spec is incredibly complex so I'm not exactly sure which versions are fully supported. But hopefully it covers most things. I measure the 10x performance all the time. But it's not possible to compare like-for-like with other editors unfortunately. 10x has been tested on Unreal Engine source from the start, which is many millions of lines of C++. I don't use a GUI tookkit. I write the UI system myself. It doesn't support LSP. |
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Awesome. I'd estimate a C++ parser at multiple lifetimes of engineering. An incremental one more so.
Can you sketch how that's implemented? Did you build the parser in C++?