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by lostgame
1267 days ago
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Well; isn’t that why a lot of traditional ROM hacks historically (at least in the SEGA Genesis/MD hacking scene I was involved with) used savestates as rudimentary ROM hacks? EG - hasn’t it been easier to manipulate data in runtime memory, eg in a savestate; than within the ROM? Asking because I don’t actually know, I’m just recalling a lot of my early ROM hacking, and indeed discoveries in ROMs, by manipulating memory and savestate rather than the ROM itself. |
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To hack a ROM you need to know how to decompress the data, and then recompress your changes. A given game might use multiple compression formats.