Hacker News new | ask | show | jobs
by gnuvince 1263 days ago
> Unless there is clear evidences upfront that the project will be a piece of software where local performance is highly critical, it makes sense to favor code readability and maintainability over optimality.

Sure, but let's also not confuse "optimal" with "reasonable". One of the major challenge of modern programs is how slow they are at every level. Very often, this bad performance can be attributed to a style of programming that tries to completely ignore that the program will run on a real machine with real hardware. A little bit of mechanical sympathy (e.g., operations that make good use of the CPU caches or don't confuse the branch predictor) can yield a program that is 10x faster than a naive implementation, with little to no loss of readability or maintainability. (In fact, as noted by Nelson Elhage [1], faster programs enable simpler architectures, which helps make them more readable and maintainable.)

In FP languages, programmers face an extra difficulty: the distance between the code they write and the machine code that will be executed is greater than in languages like Rust or Go. They will need to be knowledgeable about the language, its libraries, and its compiler to avoid the pitfalls that could make their programs slower than would be reasonable (e.g., avoiding unnecessary thunking in Haskell).

[1] https://blog.nelhage.com/post/reflections-on-performance/#pe...

1 comments

> the distance between the code they write and the machine code that will be executed is greater than in languages like Rust or Go.

First of all, one of those languages is not like the other (Go is closer to JS than to Rust) - second, we really can’t reasonably guess at the produced assembly, even C compilers do some insane transformations leaving the code nothing alike the original, let alone more expressive languages.