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by pipeline_peak
1270 days ago
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There’s nothing about this that screams “this language needs to be created”. Call me a pessimist, but I’ve seen So many toy languages on HN. My advice is, if you don’t have any original ideas and want users, your best bet is to implement a subset of JS, that’s the route I’m taking. Jonathan Blow has a great talk on the redundancy of scripting languages in game engines. https://youtu.be/y2Wmz15aXk0 |
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