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by pjmlp
1269 days ago
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Worse part is that Khronos doesn't seem to get it, as with OpenGL, they expect the community to come up with ways to fix it. There are some steps into that direction with LunarG SDK efforts, NVidia was the one coming up with C++ bindings, but that is mostly it. Nothing as nice out of the box as the proprietary APIs. A guy from a studio I know has best described it, as one needs to be a graphics developer and a device driver expert to properly code against Vulkan. |
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