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by gfxgirl
1276 days ago
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It is close to deprecation. In fact it's already deprecated on a device ~50% of American's use (an iPhone). It's also deprecated on MacOS. Many hardware manufactures are getting rid of it from their drivers and just using 3rd party libraries that emulated it on newer APIs. |
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This is an Apple problem, not an OpenGL problem. Linux (and by extension Android, maybe Switch), Windows (and by extension Xbox), BSD (and by extension Playstation) all support OpenGL 4.6 and Vulkan. Apple has had issues supporting OpenGL since forever, and its OpenGL support (even before Vulkan) stagnated at 4.1, which was released ten years ago.
OpenGL is not deprecated at all. OpenGL 4.6 is a very, very modern API supporting things that many games still don't have, like mesh shaders, SPIR-V, etc.