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by stelonix 1263 days ago
I believe claims of "compilers getting faster/bigger enough" are the exact reason we have ECS now. It surely depends of the kind of game, but games with any kind of entity which isn't unique should feel the performance improvements.

Ideally, compilers should be able to transform classes into ECS layout when generating code. Shouldn't be hard to have a pass before compilation, if we use clang.