The problem with driving in video games is using a keyboard/mouse or controller. Driving with a steering wheel and pedals is pretty easy. Even more so if you have the monitors to give you a realistic field of view.
driving a car in a video game with a steering wheel is easy because it's an experience designed from the ground up with that interface in mind. driving games happily do shit like change the fov to make the user think they're going faster, etc.
being easy to drive with a steering wheel in a driving game, and being easy to drive a real car with a steering wheel (with internet level latency and packet loss at play, mind you) are very different things
Pretty much all simulator games have to cheat. Because most of us can't hop into a Formula 1 race car or the cockpit of an F-22 and drive/fly it with no real training. (Much less race other drivers or fight in a dogfight.)
>being easy to drive with a steering wheel in a driving game, and being easy to drive a real car with a steering wheel (with internet level latency and packet loss at play, mind you) are very different things
Sure, but I don't think it's that different than driving a real car looking out a monitor sized windshield. You might lose some braking and cornering without your inertial perceptions. But you'd still be able to driver around easily.
Either way I think a speedometer is an assumed input for a self driving car and from that you can calculate almost everything needed related to proprioception.
being easy to drive with a steering wheel in a driving game, and being easy to drive a real car with a steering wheel (with internet level latency and packet loss at play, mind you) are very different things