Hacker News new | ask | show | jobs
by pwiecz 1277 days ago
I've actually implemented the Game of Life in Doom engine. But I've used a significantly stronger "computation model" - Boom engine, which provided scrolling floors, and more actions being possible to be triggered by monsters.

It sound like an interesting exercise to make a vanilla-compatible variant of the map.

You can find the post about it here: https://www.doomworld.com/forum/topic/131881-conways-game-of... and the code: https://github.com/pwiecz/conway.wad

1 comments

> provided scrolling floors

Duke3D's Build Engine?

Boom is "just" pure Doom + some static limits being raised, and a few new types of floors and lines (plus a few other smaller changes) :)
I understand that, but it's more a question of/if using a vanilla engine