But there are a bunch of codes which are yet to be verified as exception-safe. And in the gaming industry it's often third party code that you cannot even inspect.
The right statement is then that it is very hard to retrofit exceptions in an non-exception safe code base. Exception safety itself is not easy, as it requires different code patterns and idioms than usual.
I believe that those idioms are useful and great even for non-exceptional code, but that's another story.
I believe that those idioms are useful and great even for non-exceptional code, but that's another story.