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by groestl 1271 days ago
You seem to believe options B to D are not available to programmers in languages with exceptions. The real value comes from making option E much more unlikely: ignoring both the result and error value altogether, because you relied on the side effect of the function you called.
2 comments

You might like how Rust does error handling. Rather than a function returning a triple of (val, error) where the error can be ignored, functions return Result<T, E>. If you want to get the T, you must write code that handles both possibilities. If your function instead wants the T and propagate the E upwards if it exists, you can do that with one character - “?”
I indeed like Rust's approach a lot more than Go's. What I like less still is that it gives the impression that it's even possible to define functions that cannot fail. This is not true. One just has to look at how runtimes deal with stack overflow errors to see how the good old Java RuntimeException creeps in in various forms (e.g. panics) because checked exceptions and it's recent incarnation as error values are a leaky abstraction.
Rust makes a distinction between recoverable and unrecoverable errors. Recoverable errors are the E in Result<T, E>. You can take action and recover, depending on what kind of E it is.

Unrecoverable errors are things like stack overflows or out of bounds array access. There is no reasonable way to soldier on after this, so the program should just end. Trying to continue the program in such situations only leads to pain. Like array accesses out of bounds that allow you to read unrelated memory.

But it’s still an evolving area. For example, failure to allocate memory - is that recoverable or unrecoverable? Initially it was thought that it was unrecoverable, and programs would panic if memory failed to allocate. This seemed reasonable, until folks tried to use Rust within the Linux kernel. Within the kernel, failure to allocate memory is recoverable. Rust is evolving the semantics here.

All this to say, yes, Rust does allow you to define functions that either fail in a recoverable way, in which case the calling function should handle it. Or they fail in an unrecoverable way in which case there’s nothing the calling function can do to recover. Thankfully, panics in third party code are relatively rare so this doesn’t happen in practice.

> Unrecoverable errors are things like stack overflows or out of bounds array access. There is no reasonable way to soldier on after this, so the program should just end

No, I wholeheartedly disagree with this. It's the equivalent of exit(1) some way down the stack. Whats recoverable or not depends on the use case and is a decision to be made by the caller of a function, not the implementor.

GP might have been referring to undefined/invalid behaviour (whether in the language or in some OS syscall or whatever). After the demons came out of your nose you can never fix the problem, so there is no point trying to handle the error.

Otherwise I agree with you, that library code should not fail/crash/exit(1) just because of some judgement about recoverability, and out to clean up after itself before passing control back to the caller. If the user wants to fix some ENOSPC deep in my library by shelling out to "rm -rf /" and then trying again, that's fine by me, and this should be reflected in the API.

GP might have meant undefined behavior, but specifically mentioned stack overflows and out of bounds array access as unrecoverable errors. These sound brutal, but are in fact all but undefined. Proper handling is expected in the large class of applications which run as servers.
> it gives the impression that it's even possible to define functions that cannot fail

Do you mean that e.g. an out-of-bounds error will panic? If that's the case, you can always access arrays/slices with some checked access, that will return a Result/Option and cannot panic. But it would be a PITA if you couldn't skip that.

I mean stack overflows or out of memory errors. It might fail one request, but no reason to fail all others.
That's a very specific case, that could be handled non-trivially.

Usually your HTTP framework will already have this implemented, i.e. a panic in a request handler will be "caught", converted to some 500 response, and should not affect other requests.

My point is that this is in no way different from any other class of errors, _except_ in those cases where it is. It's practical to assume all errors are handled like this, because this catch all needs to exist anyway. And unless you have _very specific needs_, this can be automated.
I'm talking about unchecked exceptions. It's not about what is possible it's about what patterns a language encourages. It feels like we've lost the thread of discussion.

  - You say there is no difference between unchecked exceptions and Go's errors
  - I say yes there is since Go forces users to handle errors explicitly
  - You say that's not technically true in all cases.
OK. Yes. I should have said "nudges users" instead of force. It's a shortcoming of the language. It is still really hard for me to see unchecked exceptions and value-based error handling as the same thing. One of them encourages doing nothing and hoping that bubbling up is the right answer. Very often, especially in a multi-threaded context, it is not.
> You say there is no difference between unchecked exceptions and Go's errors

Where do I say that? I say that Go programmers, in 99.9% of cases, do manually what exceptions do automatically. In terms of cumbersome, error values are the equivalent of checked exceptions. The equivalent of runtime exceptions are panics.

Maybe I misinterpreted you. I don't disagree that checked exceptions and errors are ~the same thing.

> Go programmers, in 99.9% of cases, do manually what exceptions do automatically

Our experience working with Go must be very different.

Grepping for "err := " and looking at the first 10 results in my team's codebase.

  * 4 cases where the error is just returned
  * 1 case where the error is returned only if it matches a certain type (otherwise logged)
  * 1 case where the error is logged as a warning.
  * 1 case where the error is logged, some metric is incremented, and then execution continues as usual. (a fail-open authentication check)
  * 1 case where the error is returned as different error type.
  * 1 case where the error is returned, but only after accessing the result (this is a strange design / antipattern), and annotating it with a human-readable explanation.
  * 1 case where the error is treated as a boolean condition, and is not returned. (the error condition is "does not exist").
So in this sample it matches the "automatic behavior" in only about half the cases. In other cases, substituting the existing behavior with exception's automatic behavior would cause severe bugs.
This actually argues my point, because it seems (ignoring the strange design) only the last case would really exist in business code in another language.

(Obviously, without source code access the following is guesswork) The other cases might either not be required (since you'll get a stacktrace anyway and don't need to leave breadcrumbs) or be part of some general infrastructure, say interceptor, that logs interesting things on boundaries. At least that's my day to day experience comparing Go and Java.

There is a lot of confirmation bias in this post. I will leave it at that.
Nevertheless, thanks for trying to back it up with data. I'll use your method and look at our code when time allows it, to see if I need to adjust my priors.