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by cloudmike
1270 days ago
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It's great to see you applying the latest tech to this idea. We got pretty far with this a few years ago using more basic ML/NLP. The app was called Moatboat:
https://twitter.com/moatboat/status/1082425681210859520 The area I think is most exciting (and in need of more innovation) is using natural language to create (and modify!) the actual simulation / rules / behaviors. Our approach was to map language outputs to actions that could be chained together using Goal Oriented Action Planning plus an Entity Component System. The user's verbs / prepositions / etc. would add layers of goals, each of which would enable or disable certain behavior components when triggered. More details here for anyone interested:
https://medium.com/@mikejohnstn/whatever-you-say-happens-2fa... Directly generating source code from natural language would be a fun alternative approach to try today. |
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The code approach is intriguing and I'd like to explore further but controllability is a real problem and bullet-proofing it would require a lot of effort, if it's even possible at all. I do think that a hybrid environment where one speaks what they want and then sees the code and can interact with it in a friendly way would be very intriguing for a sandbox experience.