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by TylerGlaiel
1281 days ago
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Flash is great and tons of devs still use flash. I also use flash in my custom game engine (the one powering The End is Nigh and the upcoming Mewgenics), a different approach to what the dev in this article did (seeing as these are new games and not ports of existing flash games), my approach is to load SWF files as the resource files for art and animation in my game, and render them as vector. Flash puts a lot of information in those files, and I parse just enough actionscript bytecode that I hook and trigger C++ functions from my actionscript parser. This lets us use flash almost exactly the way we used it for making flash games back in the mid 2000s, with all of the interesting workflow tricks and hacks that made it so nice, while being able to write all the actual gameplay code in a real language and render it with openGL so its actually fast. |
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