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by CodeArtisan 1277 days ago
The performances on Blender3d are atrocious, the RX 7900 XTX is noticeably slower than a RTX 3060.
2 comments

A big part of the reason is that Blender on Nvidia supports hardware accelerated ray tracing using OptiX. HIP-RT exists, but is not used in Blender yet. I think the Intel oneAPI backend for Arc GPUs also misses RT acceleration.

AMD claims to have HIP-RT working internally, but not yet suitable for posting publically. Intel is planning it, I think. Both should land around Blender 3.6, if I'm not mistaken.

If you take the raw FLOPS, CUDA (not OptiX) and HIP are actually nearly equivalent in performance last I remember. I think RDNA2 just does "more with less", at least in terms of gaming performance per FLOP (e.g. due to the huge cache).

Latest Blender release does not have the optimization work in yet.

AIUI, what's in current git master is very different.