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by MCArth
1270 days ago
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As long as you don't read your writes and use transform for animations it won't cost you more than 0.5ms to 1ms per frame (could it be better? Sure. But developer productivity is important.) I use react in my game platform bloxd.io - which I work full time on - and I couldn't be happier |
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Would you be able to give any advice on netcode/multiplayer solutions? I like working with low level rendering libraries (canvas, Kha/Haxe) but I am wondering if it is better to use an engine versus libraries, or even just rolling my own solution with web sockets?