Okay, I'm willing to wait 1/30th of a second while the screen gets its pixels; is that not an option? Or is there no way to request all pixels and it doesn't send them all every frame?
That's what I'm asking. When the monitor is live, it can draw a complete screen ~30+ times every second, so why does it take more than 1/30th of a second to start from nothing? Then, I speculated that the only reason I could think of was if the graphics card doesn't actually send every pixel every frame, and there's no way for the monitor to request a full refresh.
Ah. And we couldn't stick... What, 4 ints of metadata in the video steam (width, height, depth, frame rate)? Not like we don't have the bandwidth. I can believe that, but it's disappointing that nobody bothered.
Historically speaking bad things happen when you hand a display something it can’t handle - including not being able to see the settings dialog to fix it.
I think you're concerned that because there's "buffers" there would be extra latency? There doesn't have to be.