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by s1mon
1276 days ago
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I’ve been following Freya’s work [0] for a while. She works in the game industry working with Unity, hosts a bunch of Discord channels, and live streams about game math and shaders. This video is relatively long, but it’s one year in the making. If you ever wanted to understand a bit more about Béziers vs B-Splines and G2 vs C2, this is great place to start. PS. I would also highly recommend these sources which have been covered before on HN: Curves and Surfaces by Bartosz Ciechanowski [1] A Primer on Bézier Curves by Pomax [2] [0]
https://acegikmo.com/ [1]
https://ciechanow.ski/curves-and-surfaces/ [2]
https://pomax.github.io/bezierinfo/ |
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