| Basically Carmack is frustrated by: 1. Rate of progress on AR/VR at meta 2. People within Meta not "Giving a Dam!" / Poor decisions made within the org 3. Poor quality of the execution which I guess is related to #2 Relevant quote:
"It pains me to hear people say that they don't even get their headset out to show off at the company because they know it's going to be a mess of charging and updating before they can make it do something cool," Carmack said at the time. "VR should be a delight to demo for your friends." |
The good VR games are really good, games like HL Alyx. But after almost 10 years of VR usage I still can't name more than 3-7 pieces of VR Software (games included) I would put into the "worth it" category. Anything else is just very short lived, feel like tech demos. Fun? Sure, but ultimately worse than regular software/games. Gimmicky overhead, so to speak.
Hence why my VR setup is collecting dust most of the time.
Seeing Facebook's vision for VR, which is just rebuilding products we had as far back as 2003 (Second Life) and even 2014 (VR Chat), but worse and riddled with ads and darkpatterns, is what has made me lose even more of my interest. I have to add that I was an Oculus owner in the past, I am now an Index owner, but what Facebook does is still relevant because they are the "VR believers", pouring the most money into it.
In short: There is just nothing interesting happening, my VR setup is collecting dust. Demoing it to my friends is basically the only thing I do with it nowadays but they lost interest too. I don't agree that it's a hardware problem, for me it's a software problem. Also: too much "vision", too little actual determined (software) projects.