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by FileSorter 1284 days ago
Bad article. This is an outsider's perspective looking in. Godot and Blender are no where near industry standards.
1 comments

Not standard doesn't mean not good enough.

Godot is where Unity was in 2010... Unity used to be considered "only for indies" versus the "professional" Crytek, Unreal, idtech, etc...

Unity is where Unity was in 2010 in that sense...

Yes large money making titles have shipped with Unity, but Unity never quite broke into Unreal's level of AAA ubiquity.

That's not to say some of those games didn't make AAA money despite that, but it's a very different development pipeline.