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by geekifier 1288 days ago
> Steam might not be perfect, but compared to any other option I can think of it's not only better, but far, far better.

What about GOG? Their client is optional, you can download full installers for offline archiving, no DRM.

First option that comes to mind that is clearly superior.

4 comments

GOG offers a superior license (DRM-free), perhaps, but not client.

Steam's integrated multiplayer makes online games seamless, cloud save works better, the autopatcher beats offline installers anyday, its integrated Big Picture mode is great for TV or phone play, the built-in streaming works well, the built-in text and audio chat is useful, the Workshop allows seamless and fast mod installs vs having to use something like NexusMods, the reviews system is well implemented and waaaaay more informative than Amazon's, Proton is a godsend for Linux and the Deck, the built-in web browser overlay is handy for looking things up in the game, Family Share + offline mode is awesome despite having DRM, the sales are incredible (especially from 3rd party Steam resellers on isthereanydeal.com), the support is fast and human and very fair, GeForce Now integration is great when you're away from the gaming desktop, Valve is a gamer-centric and innovative company (Index, Deck, Controller, etc.)

And that's just for the player side. From the dev side the Steamworks API takes care of a lot of multiplayer and other stuff that normally is a huge PITA to reimplement.

As a client, it's just a MUCH better offering than either GOG or Epic or Microsoft or any of the other crap launchers. Like, not even in the same league... the others are just 90s-style download managers, while Steam is its own ecosystem. Despite not being a monopoly, they still continue to dominate the PC gaming landscape because they are just THAT good.

GOG is definitely superior as far as respecting the rights of consumers is concerned, but their web store and library client (Galaxy) doesn't offer nearly as many features as Steam. Things like hosting mods and making them super easy to download/install through Steam Workshop. Or things like streaming gameplay to a different device (or even streaming your normal desktop allowing you to use it from a different device so you aren't just limited to Steam games). Or WINE emulation on Linux with minimal configuration needed. Steam provides some legitimate value-add features that pretty much no one else does, making it much more than just a storefront.
The thing I was going to mention is the Linux compatibility layer. It's great.
IMO GOG is great for single-player games. For multiplayer, the Steam integration for some a nice bonus and others a necessity.

I had to re-buy Stardew Valley on Steam because the GoG version only had "connect to IP" (I cannot run GOG Galaxy on Linux) and all of my friends were using Steam versions that had other connect options.

GOG is a pretty good company with a good store and good management of classic games.

But steam, for a 30% cut of a dev's income, will provide; Free save backups, free multiplayer and friends list management and apis, workshop support for modding, free keys to sell on other platforms or give away, a store that actually managed to reduce it's serious junk clutter problems for many people, VR runtime, HUGE controller apis that bring incredible functionality for remapping and macros, a system for game streaming and remote coop play, easy steam deck distribution now, a complete patch management and distribution system etc.

Basically Valve exposes a lot of features to game devs when you release on their storefront, and a huge amount of those features are just straight huge wins for gamers and consumers.