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by JoshTriplett
1279 days ago
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Not for competitive reasons (I tend to dislike hypercompetitive games and most of my favorite games are co-op), but in general I find games with this property really frustrating from a mental perspective. Games of the style "everyone plays somewhat independently, with some interaction such as blocking, but mostly you race to score points" have the key property that you can do much better if you spend a lot of mental bandwidth carefully tracking the state of all your opponents (how many points they have, what they're doing), which also contributes to a strong "a computer, or computer-assistance, would make this better" feeling, which in turn makes a game feel less fun to me. I actually really enjoy Catan, in large part because of mechanics like inter-player trading and the jostle for the 3:1 / 2:1 trading ports, which makes for much heavier interaction with other players. Ticket to Ride, on the other hand, is a textbook example of the mechanics I find frustrating and un-fun. |
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Bluffing games, guessing games, dexterity games are much more fun for me.