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by dmnd 1277 days ago
The Crew (2019). Approachable but interesting co-op trick taking with communication restrictions and 50 missions for replayability. If you liked Hanabi, you might end up spending more time on this.
3 comments

Also be sure to consider its bigger brother, The Crew: Mission Deep Sea (2021).
Any tips for avoiding the, "you should have known to play X so that I could play Y" frustration that some players bring to the table with this game? I'm ok with the group tension the game manifests, but sheesh. This one seems to get people critiquing others' plays more than any other game.
After the hand finishes, reset the game to the state where somebody misplayed, and then talk it through. What information did each of the players actually have? How did the player who needed something to happen try to signal that's what they needed to happen? How did the other players understand that action (or lack of action)? Was there a way the signaling could have been clearer? If there were multiple possibilities for what the signal meant, could the other players have disambiguated it somehow?

This should not be an acrimonious process. Think of it as a blameless postmortem. The goal is not to decide who made a mistake, it is to understand how to get better as a group and avoid losing the game the same way again. It will also help everyone empathize with the other players, since they'll actually understand what information the other players had and what their thought process was.

As you get better as a group, you should quickly get to a state where either it's clear to the player who misplayed that they did in fact make a mistake (and they'll apologize before the hand is even over) or everyone agrees it was unavoidable.

Came here to say this. At like ten bucks it's not much of a commitment. I keep a copy in my bag just in case. You can teach it super quickly. I just got the newer version (the ocean one) but haven't played it extensively yet. It does seem like it'll spice things up though and I'm excited to try it.