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by pjmlp 1282 days ago
Doesn't surprise me, the folks behind it are the same that caused the deprecation from C++/CX, the very first time that Microsoft had something comparable to C++ Builder in productivity for C++ RAD GUI development.

It got replaced with C++/WinRT, which basically requires one to code like in the good old days of Visual C++ 6.0 alongside ATL, editing IDL files without any kind of VS tooling support and manually merging generated code.

Even the eldery MFC has better VS tooling support and COM authoring APIs than C++/WinRT.

Rust/WinRT is even years away from the C++/WinRT "productivity" in its current state, let along what .NET tooling provides, which by the way is also worse than UWP with .NET Native (e.g. no designer available, and no AOT support).

The reality is that only WinDev folks actually care enough about WinUI, the rest of us have moved on burned by these rewrites, and only a few hardcore advocates keep showing up their community calls.

1 comments

Which is a massive bummer because win ui stuff w designer etc used to be great and performed better than a lot of electron stuff and was easy to develop - but they have seriously trashed their ecosystem there
Yeah, if you browse around the public repos, and occasional community calls, it really seems that whoever is still around has no idea (experience) of what are the features of the frameworks they are trying to replace, and asking for yet another rewrite on top of all of those done since Windows 8 is trivial.

Anyone that is still around beyond WinDev themselves just has too much sunk down cost into WinUI to switch for something else, even pre-Windows 8 stacks.