|
|
|
|
|
by vvanders
1278 days ago
|
|
Last time I used perforce in anger it did pretty decent with ~800GB repo(checkout+history). I keep expecting someone to come along and dethrone it but as far as I can tell it hasn't been done yet. The combination of specific filetree views, drop-in proxies, UI-forward and checkout based workflow that works well with unmergeable binary assets still left Git LFS and other solutions in the dust. +1 on testing this against a moderate size gamedev repo, that usually has some of the harder constraints where code + assets can be coupled and the art portion of a sync can easily top a couple hundred GB. |
|