| > Teams are not geographical Some teams are geographical. For example: Overwatch league. > There is way less team loyalty. My only real experience is with Dota. There is a lot of nationalist sentiment in tournaments, but you're right - most people follow players, not teams. In Dota, in particular, Valve has tried to make changes to encourage team stability, but the fundamental problem is that pay is so heavily stacked towards winning a few top tier tournaments per year, that people become very mercenary. I think the big challenge is that it really doesn't cost very much money to run an esports tournament. There is no need for an expensive stadium (except to sell tickets to fans). Basically anyone can create the new premiere tournament by just paying a bit of money to organize the thing and have a prize pool bigger than the current biggest prize pool. This really cuts into the power that a franchise model could potentially have - they'd have much less power to control the sport in the way that the NBA controls basketball or the NFL controls football. |
OWL never made it to a full home-and-away season; they planned one in 2020 but never executed it. Are there any esports leagues that play in home-city venues?