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by pjmlp
1292 days ago
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By creating a platform that emulates Windows, otherwise no one would bother to target their device natively. Those 2% market shared are filled with games that are developed on Windows, targeting Windows. Meaning those game studios will keep giving Microsoft money, and letting Valve do the needful to work on their platform. |
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this is a stopgap measure to bootstrap demand for the platform
because these days the target platform isn't Windows
it's the game development kits sold as a service, like Unity and Unreal Engine
both of which are now supported natively
> Meaning those game studios will keep giving Microsoft money
now you've lost me
(it's also bizarre that you pop up in every single "Windows bad" post right on cue to defend Microsoft's honour)
(edit: ah, found your linkedin, so you're an MS employee, I guess that explains it then)