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by a_t48
1287 days ago
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> At this point, there are now other non-CPU bottlenecks. Any method of drawing 700 entities, even basic wireframe?, even with a very high end GPU on a nearly 20 year old game, is significant, and there's no easy way for me to break past this. I've run into this before - it _can_ be fast if your engine supports some form of mesh instances and exposes it to the user. |
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