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by electrograv
1281 days ago
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I certainly don’t disagree with you there (about ease-of-use vs safety). I personally believe the “right” choice in C++ is to err on the side of safety (at least when adding new stuff), and wish STL did too — especially given how notoriously difficult it is to write C++ code that isn’t plagued with memory corruption bugs I know anything other than switching to Rust is a losing battle of compromises in some sense, but many of us working with huge codebases written in C++ don’t have the luxury of that choice being unavailable. |
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Sure you mist avoid a few things but there are alternatives on what to do instead/not what to do.