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by galangalalgol 1284 days ago
What mistakes are you concerned about? I most value the existance of utility spells in a crpg. Spell crafting sytems are also super fun. ES has had both of those elements within some games.

Other games with those qualifications: Ultima underworld Arx fatalis Two worlds series Deus ex series

The obsidian games typically have plenty of utility spells, but not always.

1 comments

Oh don't get me wrong I've loved all the ES games so far, but they do show a trend of stripping out exactly that fun experimental part. In Morrowind the game even eggs you on to do the silly Jump + Levitate/Feather Fall hijinks by dropping that dude from the sky while you're walking. And in general the magic and alchemy system is bonkers in the good way. The game encourages you to break it. Not to mention the "fast travel system" of the various utility spells which I found quite immersive.

Oblivion has some of that stuff too but it's definitely simplified.

Skyrim has no spell crafting at all, which means combat becomes "mash mouse button" or "sneaky arrow". Lycanthropy is pretty fun though, but also wears out. Mods definitely saved the game since they add all the crazy shit that is missing.

The trend is quite obvious though. Don't get me wrong, I'll still definitely play the shit out of ES6, I just don't feel it will reach the glory of Morrowind.

> Ultima underworld Arx fatalis Two worlds series Deus ex series

Sadly I've already played all of these. Never did finish Arx Fatalis though, might go back to it..