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by vkou 1284 days ago
There's plenty of people playing SC2 online at ~every skill level, right now. Queue times are not long at all.

The main problem is that it's a 12 year-old game, that's been largely abandoned by the developer. The other main problem is that unlike a skill-based MOBA, you can't blame anyone else for your losses. The third main problem is that the game is incredibly stressful, demands 100% of your attention, and the smallest mistake can lose the game for you.

2 comments

>The main problem is that it's a 12 year-old game, that's been largely abandoned by the developer

my brother in Christ, you got it backwards - being abandoned is the biggest blessing an old Blizzard game can receive.

Can you imagine a modern remake with up to date blizzard strategies?

They'd probably add commander level and equipable commander items which grant buffs to your units. You'd have a chance of getting one item each time you win a pvp fight and you can increase the quality/rarity of the drop by using cash shop items. Oh, and the rare items might require a higher commander level... Obviously you'd also be able to buy temporary buffs to your XP gain, so you can equip them sooner.

They could maybe even focus more on group pvp (i.e. 4vs4) so the whales can carry scrubs to wins. That would give them a chance of loot even if they're just there to be farmed and will make them properly fawn over the mighty whales that let them gain their pointless upgrades.

Perfect whale farm.

This doesn't invalidate your point, but it's worth noting that SC2 had a significant balance patch released yesterday.
Sure, and it's had a minor, but excellent balance patch earlier in the year, but it's also been more-or-less abandoned for a few years, and is quite clearly not being actively developed.
The patch was put on the Player Test Realm (PTR), which is almost like an open beta. I wouldn't say that it was "released", more like pushed to staging or open beta.