Hacker News new | ask | show | jobs
by ThatPlayer 1287 days ago
Starcraft 2 is the only game the thought of queueing up for a 1v1 game gets my heartrate up (ladder anxiety). It's not so much the winning or losing, but the fact that games are just 20+ minutes of full-tilt. Whether you're winning or losing, there's zero downtime because there's always something that needs to be done.

Other competitive games like CS/Valorant gives you downtime in between rounds and when you die. Similarly with MOBAs, travel time in between your base and lane, when you die. Even fighting games, when you get a hit in, it's back to muscle memory for your bread and butter combo, and rounds are much shorter.

1 comments

On an unrelated note, I think this lack of downtime is partly responsible for StarCraft pros suffering as much from RSI. There's no clear downtime while playing and the hands have to be going at speed the entire time.