|
|
|
|
|
by nyberg
1291 days ago
|
|
Compilers are performance critical in the sense that you wouldn't want to wait 15 minutes to an hour for your code to build. Consider the number of layers of cache applied to compilation pipelines along with distributed builds to speed it up in places where they have millons of lines of code (e.g game studios) along with turning off linker features which slow things down. You'd want faster compilation so that you can test your changes without it breaking your flow where having to wait a 1-5 minutes means you'll end up reading HN or checking chat for 10 or so minutes. That's also why there's interest in hot-code reloading and incremental linking to make it faster as it will further reduce compilation to just the changes you've made and nothing more. |
|