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by swagtricker
1288 days ago
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No, no. Go right ahead and sink time and money into this sort of crap. Just like every attempt before, it'll generate a pile of garbage that's unmaintainable yet will still manage to poop out ONE single nugget of value: determining what needs to be built after the idiot suits thrashed all around with the 'wonder toy' system. Then, we experienced developers can have a walk in the park while cashing out on contracting rates. Fat stacks of cash simply for replacing exact like-for-like functionality with REAL software and then bring in the extensions the vendor toy systems couldn't. I could do with a nice, easy, early retirement path to pop up in 7 years. Bring it on ;) |
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The problem is reasoning. Often the low code limitations funnels the implementation into a contorted state, so by the time they've decide to give up what I get is frequently exceptionally difficult to comprehend. Usually I peek at it, try to get an idea, and then do what I would have done if assigned to task from the get-go - read (or make) a spec, and go from there. I'm doing some quick napkin calculations from the time tracking system, and the ratio is approximately 13/2 on the last 7 of these no-code to code tasks. What they attempt in no-code in 13 hours and fail I finish in, yes, 2. Given, these are not developers, and sometimes these actually come from the CEO (who does not track their time so they're not in that ratio), but mostly they're just managers and remote hires. And I've been developing software for 28 years now, so I have some capability. Also, these are mainly data related projects, so maybe other types of work would have more success.
No code will get better, I'm sure, but the problems we're solving actually are getting harder (it seems to me) and reasoning about them is the difficult part. I'm not sure how to no-code that.