| > At this time, Warp continues to require login. I don't want to stoke the flames again, but even VS Code doesn't force you to log-in. Microsoft knows that blocking you from using basic functionality of a free app is a bad user experience. It's good that you're letting people opt-in to a more private experience, but that was hardly the largest problem I could see the last time this was brought up. From where I'm standing, it looks like you're trying to build a terminal for a pretty small audience; people who own a Mac, but don't want to use iTerm2 or the builtin terminal. That leaves a markedly tiny audience of people who don't use custom shells/incompatible configurations, want to log-in to your application and don't care about any of iTerm2's extra features. It's a bit of a pipe-dream to be honest, and you're not helping yourself by delaying your versions for other platforms. My intention is not to discourage you, but I think this project needs a little tough love. You might be optimizing for the wrong users. |
Re: login, I get the concern and we are exploring product options that let folks preview warp without login.
From a product perspective our goal is to make the terminal cloud-native and have a way of facilitating collaboration, and it's not really possible to build that without user identity. Specifically, login allows us to build cloud-oriented features that make the terminal have a concept of “your stuff” and “your team’s stuff” – for example Block Sharing. This is the same reason other collaborative apps like Figma and Github require login. We do get the concerns though and understand that this is not traditionally how a terminal has functioned and that it will make some users uncomfortable. But on the whole we feel like it's the right way to push the command line experience forward.
Re: configuration issues, we are trying as fast as we can to fix them. It's hard technically to both innovate on the command-line and maintain complete backwards compatibility, but that is our goal.
Re: Mac only, this is also really just a limitation of eng bandwidth, not a product strategy. We are 100% planning on bringing warp to more platforms as fast as we can.