I like it. Obviously don't use it for everything but small UX touches here and there make a brand more likeable to users, in my experience doing frontend and design interviews.
I also think it's over the top and I'm a year or two shy of being a zoomer. Although, I guess being a millennial is considered old by many now.
I just wish developers would make mobile UIs consistent with the OS. The Apollo Reddit client and, surprisingly, the official GitHub app are the only third-party apps that I have that feel/look like "native" iOS apps.
When it's not over-the-top animations, giant UI elements, tutorial modals, or fullscreen pop-ups, it's small details like the (IMO ugly) custom font and the sharp-cornered buttons in the Dropbox app. At least for that particular app, I can just use the built-in Files app, but no such luck for other apps.
UI is more than how things look, it’s also about how they work. Both of those apps do bad things in the pursuit of trying to be consistent with OS UI they don’t understand.
Tasteful uses of libraries like this can add a fair bit of “fun” and friendliness to an app, and younger generations do dig them from my user testing at least. Depends on the app and use case I think.
things like this violate the design principles values by novice and power users. novice users that use something once a week or month may enjoy additional visual cues and animations to be friendly and welcoming. low information density to not overwhelm.
power users that use something every day or many times a day prefer things that are static, fast, and higher information density.
I don’t like the suggestions in the use cases. Like if you didn’t know about cameras and asked, why? And someone showed you all the grotesque images they can capture, as what they think is a beautiful demo. As a bonus, their camera makes them more grotesque with less effort.
I guess people in this space are discovering that their old renderers simply aren't as fast as they need them to be, Lottie included.