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by skilled 1289 days ago
I suppose Rive [0] will have to make a response to this to clarify just how much better it is than Lottie - as far as performance goes.

[0]: https://rive.app/

3 comments

Rive has a new renderer as well coming out: https://twitter.com/guidorosso/status/1595187838454140928

I guess people in this space are discovering that their old renderers simply aren't as fast as they need them to be, Lottie included.

Does Rive run After Effects animations? I thought that was Lottie’s purpose in life, to bring AE to all the things.
Rive does not. They're positioning themselves as an alternative with their own state machine / visual editor pipeline
https://rive.app/use-cases

Thanks, I hate it.

"Please don't post shallow dismissals, especially of other people's work. A good critical comment teaches us something."

https://news.ycombinator.com/newsguidelines.html

I like it. Obviously don't use it for everything but small UX touches here and there make a brand more likeable to users, in my experience doing frontend and design interviews.
Call me old, but I don’t like it all. This seems over the top
I also think it's over the top and I'm a year or two shy of being a zoomer. Although, I guess being a millennial is considered old by many now.

I just wish developers would make mobile UIs consistent with the OS. The Apollo Reddit client and, surprisingly, the official GitHub app are the only third-party apps that I have that feel/look like "native" iOS apps.

When it's not over-the-top animations, giant UI elements, tutorial modals, or fullscreen pop-ups, it's small details like the (IMO ugly) custom font and the sharp-cornered buttons in the Dropbox app. At least for that particular app, I can just use the built-in Files app, but no such luck for other apps.

UI is more than how things look, it’s also about how they work. Both of those apps do bad things in the pursuit of trying to be consistent with OS UI they don’t understand.
Okay Boomer… yeah we’re old now I’m afraid!

Tasteful uses of libraries like this can add a fair bit of “fun” and friendliness to an app, and younger generations do dig them from my user testing at least. Depends on the app and use case I think.

Hello, fellow old! I don’t like it, but only because it’s hard to employ tastefully. That doesn’t mean it’s all bad, though.
Really, why? I thought they were charming and well-executed.
things like this violate the design principles values by novice and power users. novice users that use something once a week or month may enjoy additional visual cues and animations to be friendly and welcoming. low information density to not overwhelm.

power users that use something every day or many times a day prefer things that are static, fast, and higher information density.

this is from designing the user interface, 1995

Agreed, I wouldn’t want to see one of these every time I refresh my inbox. But this is a demo page, showing the capabilities of the animation library?
On the other hand the springy scrolling and the animation when switching from profile to landscape are some of the key features in iOS.
Some people really like ketchup on pizza. I don’t. It’s a matter of individual taste.
Sure, but, it’s an animation library? Kinda like saying you don’t like “photography”.
I don’t like the suggestions in the use cases. Like if you didn’t know about cameras and asked, why? And someone showed you all the grotesque images they can capture, as what they think is a beautiful demo. As a bonus, their camera makes them more grotesque with less effort.
prefers-reduced-motion is there for you (and anyone using these charming animations should obey the setting)
Thanks, already use it.
Insightful /s
The demos for the macOS animated Dock and menu bar icons was pretty damn cool, I have to say.
The demo is neat sure, but having a tiny animation in the peripheral of my eyeline whilst trying to work would generally be grounds for an uninstall.