Hacker News new | ask | show | jobs
by Fradow 1290 days ago
It definitely is more emergent than most games once you get past the early stage.

A few examples to make that clear:

- to get petroleum, you have to refine crude oil. There is a building that does that, but you only get 50% of the mass out. On the other hand, if you boil it yourself (raise its temperature to 402°C), you get 100% of the mass. Cue furious designing of an efficient boiler. Then you gotta figure how to efficiently burn it to get water out to produce more crude oil.

- if you think that's cute, you can instead continue the boiling to 510°C and get Sour Gas. Then you freeze it to -162°C (not an easy task) and get Methane. Heat it up again and you get Natural Gas that you can burn for power. That comes out to 6X the power of the previous petroleum boiling.

- you have some salt water provided by a geyser (an infinite source at a fixed output). You can use a building to get water out. But that means Dupes have to operate it. What if instead you boil that salt water to get steam, then cool that steam back to get water in a fully automated setup? Turns out it can be more power-efficient too!

Oxygen Not Included is filled with unexpected behaviors, way more than meet the eye (there is a dedicated wiki page, which is lengthy but still far from complete) that enables to make all sort of crazy contraptions.

I prefer to consider Oxygen Not Included as 2 separate games : the survival game you get at the beginning, and the engineering game you get once you overcome the survival issues. Unfortunately, many people drop off before reaching the engineering stage, or don't expect it and drop off because they only wanted the survival part.

1 comments

I have only ever played casually, but have dozens of hours into ONI. The thing that kills my enjoyment is how long it can take to get some tasks completed. Like I have a goal to get a natural gas generator going. Except, I only have one smurf who can drill through the ultra hard rock, and he is busy on the other side of the map. Then it turns out we are short on igneous, so I’m stuck waiting for a fetcher to deliver some, so on and so forth. Maybe at the end game you can automate more tasks and free up more workers (instead of losing so many to maintenance activities like food production), but getting there is a slog. Coupled with how big the map can be, it feels like you lose a huge amount of time just getting the right guys into position.
There are mods that make map smaller, make dupes move faster or add tiles that allow them to move faster. You can also train the dupes' athletics skill by forcing them to use the manual generators.

The Spaced Out DLC also has smaller asteroids, it changed the game so it now requires more "inter-planetary" automation. I highly recommend trying the game with the DLC, but I'm not sure if Steam allows refunds for DLCs.