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by Rochus
1295 days ago
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Interesting read, thanks. > C++ is the obvious choice but the syntax and endless features overwhelm me. I’m not a fan of OOP for game development - class-heavy C++ was not the right move You can well use C++ with a very modest style, even completely without OO if needed; C++ has many advantages over C for large projects; the type system is more mature and it offers very useful features for modularization and memory management (which were already present in C++98, so it's easy to get a working compiler on virtually all platforms where there is a C compiler). |
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