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by tranxen 1294 days ago
I wish the enemies would be able to destroy walls in DF like they do in Rimworld.

I really love DF but at some point, I know that I can surrender my fortress with walls and only let a small entrance with a labyrinth of traps that the pathfinding will lead enemies to.

In Rimworld such strategy is not very effective since some enemies will dig into your base walls.

3 comments

In normal Rimworld raids enemies only attack walls if you do not leave an open path for them.

That is why meta players always leave one door open. The AI will brainlessly walk in .. right into your kill box.

Rimworld has multiple different raids that defeat that defense, though. Drop pods, sieges, sappers, and breachers - most all in both human & mech variants.

The open-door killbox is still super strong, but you can't survive with only that defense.

This works in DF also, and with the addition of burrows you don't even have to worry about dwarves accidentally going outside when they shouldn't.
They experimented with tunneling enemies a while ago (it was before my time, and I started playing about a decade ago). But for walls and moats, enemies do try and scale up/swim through them now.
I believe DF now has creatures that can destroy/deconstruct built walls. I don't know if sappers yet exist (creatures that can dig after you).