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by CuriouslyC
1286 days ago
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Two points to note - first, if individual users have trust graphs rather than having a single global trust graph, this sort of gaming is basically impossible outside of exploits. Second, this behavior is detectable using clique detection and graph clustering, so if you're not limited by the constraints of a near real-time production system it's fairly straightforward to defeat it (or at least relegate it to unprofitability). |
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