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this is exactly why I bought Pinball FX3, my local barcade got a Medieval Madness table and I remember liking it as a kid, and I wanted to learn more about how the game works beyond "put a few quarters in and hit some flippers until stuff happens", without having to keep pumping fifty cents in time after time. I think the depth that pinball tables (I'm not enough of a buff to feel comfortable calling them "pins" ...yet) have is hugely underrated. I remember learning about the objectives you can go for in Space Cadet but I was blown away by all the different systems/table features/etc. in MM! so much to learn and keep track of at once, but once you start to get the hang of it, playing & learning more is incredibly addictive. my MM high score in PFX3 is somewhere around 50M (with the hugely unfair default, not "realistic" physics—though I play both), but I haven't been able to get anywhere near that irl just yet. it is interesting just how much irl pinball physics differ from their virtual counterparts, there really is nothing quite like it. also, for those unaware, some Medieval Madness trivia: - a pre-famous Tina Fey voices of some of the princesses - Tim Kitzrow does his NBA JAM shtick as the joust announcer, and even BOOMSHAKALAKAs sometimes - there's very occasional "Toasty!" and "FATALITY" samples from Mortal Kombat (Dan Forden, the Toasty Guy, did sound for both games) really, if you're a fan of pinball/arcade history, it's just a real treat, sort of a culmination of the Williams/Midway arcade scene, in some ways. |
I think there's probably a couple components.
#1 is virtual pinball physics is usually too simple and it plays too deterministically. Real pinball plays differently when the machine clean vs dirty, and it gets (minutely) dirtier as you play, parts wear, etc. Sometimes the ball jumps or otherwise moves in unexpected ways.
#2 is flipper timing variability. In virtual pinball, the controller is usually sampled once a frame, but pinball machines pre-fliptronics had the switches connected to the flippers through a relay, post fliptronics, I'm not sure if there's a sampling delay, but if so, I think the sampling rate is higher than 60Hz. That really increases the possibilities, even if a couple ms here or there doesn't make a big difference.
#3 tilting on virtual pinball is very precise, but I haven't found it nearly as precise in the real world.