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by georgemcbay
1294 days ago
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> this sort of detection doesn't need any anti-cheat with deep system hooks. Correct, it wouldn't need any deep system hooks, nor are the console manufacturers likely to ever give game developers the ability to hook into the system that deeply, nor do they really need to since modern consoles are secure enough in practice that wallhack/aimbot type system level code cheats haven't been a concern for a while now on the major console platforms. There are various bits of anti-cheat logic that game developers could be putting into their console version like the aforementioned analysis of input devices to look for helper devices, and things like looking for likely "lag switch" attacks by keeping track of the ongoing latency of packets coming in and out, but these are all passive heuristic checks that would exist within the game itself, not driver or kernel level anti-cheat as is common on PC. |
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