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by 0x202020
1290 days ago
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IMO, the release of Warzone 1, Call of Duty’s Battle Royale mode that released a few months after Modern Warfare 2019, has completely changed the priorities and incentives for the company. The goal is to sell in game cosmetics more so than the game itself, as many other games are turning to as well. The yearly release cycle, which may be ending soon, leads to bugs that re-emerge each year and features that appear and disappear. Sure, the different studios which produce the games need some room to innovate, but the inconsistent base set of features is incredibly frustrating. CoD games are one of the games I play the most, with the other being a game which is the complete opposite, Old School RuneScape, that has been built on for ~20 years. I play the current game MWII with friends a few hours a day most days of the week. Multiple times per session my game crashes at random, something I can’t remember with any other major games with a top of the line PC. Like many other pieces of software, chasing other revenue sources seems to have made the quality of the product take a nose dive, with consequences yet to be seen. This is disappointing to me as someone who enjoys playing the game with friends, who has competed in open-bracket events at major tournaments over a span of a few years, and worked directly with the professional league and teams (CDL and CWL) for analytics and software. |
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This has nothing to do with cosmetics and everything to do with customer standards. We're living in an age where the average customer has absolutely zero standards for the products they purchase, they simply do not care if the game barely works and crashes every 10 minutes, they will happily enjoy it and praise it anyway because they probably do not have the intellectual capacity to notice or care.
The newest Pokemon game is a prime example of this, it has no cosmetics, no microtransactions, nothing, yet it's so much more of a technical trainwreck than any CoD game, you really have to play it to believe it. It costs $60 and looks and runs worse than many PS2 games, but it sold tens of millions anyway because the people buying it are effectively zombies that only exist to obey corporations and will happily consume whatever is sold to them no questions asked.