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by noio 1286 days ago
The main thing that makes this nicer to work in than Blender (for these “pixel art 3D” models) is that you don’t need to UV-unwrap your models. That and the fact that working with “pixel art” painting in Blender is inconvenient at best..

I’m actually working on a plug-in for Blender to enable some of this workflow where you can just straight paint on your models :)

3 comments

I teach Blender. UV unwrapping is something the students have a lot of trouble with.

For those that don’t know, UV-less painting is usually vertex painting, where each vertex is assigned a color. In this way the resolution of the outcome is dependent on that of the model.

In the case of this app, a UV map is generated, but seems to be quite crude. Two options are presented: per-face and box. I assume box is derived from tri-planar projection. If so, then I assume that it would be impossible to assign a color to anything that is invisible to the projection, such as underhangs. I will play with it and see.

I had high hopes for Sprytile, but it seems to have not kept up with the 3.x transition. https://jeiel.itch.io/sprytile
Looks like there are forks that work! https://github.com/Sprytile/Sprytile/issues/144
Love to see a link to your plugin!