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by r_hoods_ghost
1293 days ago
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I've only played around with it for a few minutes, but if I wanted to quickly produce a bunch of low poly assets in this style I'd be tempted to go with this and then import them into Blender. This is because it is set up for the low poly workflow out of the box, whereas you'd have to do a bit of faffing around with shaders etc. to get good looking results in Blender. And I say that as someone who has been using Blender for more than a decade. Being forced to work within the constraints that a tool like this imposes is often a good thing from an artist's point of view, as it reduces the decision space down and allows you to focus on the outcome rather than the tool. |
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If Blockbench does the handful of things we need, we'll use it instead to agnosticize platform dependency for customers, who increasingly don't have access to Windows.