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by girvo 1290 days ago
FSR 2.0 also uses temporal information and movement vectors to upscale, for what it's worth. DLSS 2.0 also renders at a lower resolution and upscales it. DLSS 3.0 frame generation is interesting, in that it holds "back" a frame and generates an extra one in between frame 1 and frame 2, allowing you to boost perceived frame rate massively, at the cost of some artifacting right now.