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by websg-x
1288 days ago
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May be you should try attaching depth/normal maps to tile. Let shader use zbuffer to sort for you. Similar to https://assetstore.unity.com/packages/templates/systems/2-5d... Most 2d engines use shader system underneath, it easier to write a shader to solved all the z-sorting problems. Only minimal 3d maths and billboarding(tile) are all you need. |
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