Oh thanks! I swear I must've read that typo 100 times and never noticed it. Good point about the pricing and 見ましょう examples, I'll consider changing it to something else.
Chris, I'll second the pricing feedback. It sounded interesting, so I went to the App Store. FREE. Yay! But with in-app purchases. Oh. Okay, I guess that's how they all do it these days. Could mean you don't really need to pay for most features. Or you can't realistically use it without paying $2. Or maybe $200. Or maybe $10/month forever. Who knows? The App Store policy is to hide all but the initial price, so developers' policy is to make that zero and hide the actual cost in "in-app".
But, the website will explain what you get for how much, right? The website explanation is that you potentially get lots of great features, and if you want to know which features cost how much, go to the App Store and "buy" it for "free" and see what happens.
So, I figured maybe I would read some reviews. Later. Too busy now. If it was impulse purchase price, I would have just bought it, but I can't tell, so I'll put it on my mental "check it out someday" list. For now, I just shrugged and moved on, but since you're participating in the discussion here, and I'm a small dev too, I figured I'd just give you some feedback from the "usability lab", FWIW.
But, the website will explain what you get for how much, right? The website explanation is that you potentially get lots of great features, and if you want to know which features cost how much, go to the App Store and "buy" it for "free" and see what happens.
So, I figured maybe I would read some reviews. Later. Too busy now. If it was impulse purchase price, I would have just bought it, but I can't tell, so I'll put it on my mental "check it out someday" list. For now, I just shrugged and moved on, but since you're participating in the discussion here, and I'm a small dev too, I figured I'd just give you some feedback from the "usability lab", FWIW.