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by warrenm
1303 days ago
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>Also away from games where animated interaction is part of the point, designing a good animation that works better than text+images is often not as easy as many think, and you need to contend with that before you attempt to implement the design The places where "animation that works better than text+images" is incredibly small I can read faster than you can animate - speed it up! Or I want to read longer than you animate - slow it down! Text (+images) solves this perfectly - and has for millennia |
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