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by ciroduran 1303 days ago
I read somewhere that if a tool allows a massive amount of people to churn out mediocre stuff, your tool is an absolute success. I think that Flash was that success.

Even if web standards have caught up with what Adobe Flash used to do a full decade ago, writing games for the browser became a lot more difficult to do.

Barring Adobe killing Flash by disappearing it from the internet, I can run anything I wrote in 2004 on Flash Player in 2022. This level of compatibility is only surpassed by Windows programs. In today's web, I not only need to be careful of supporting 3 major browser vendors, but also support any breaking changes that any of these make, which means I might need to recompile my project long after I have archived it.

The closest thing that has allowed me to make stuff easily for a web browser is PICO-8. A fantasy console, with very limited resolution and capabilities, but all its dev tools integrated, that allows you to quickly export to HTML5 and optionally upload it to its BBS (the website). PICO-8 has made amateur gamedev fun for me again.