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by wodenokoto 1304 days ago
I'd say you can do anything with java-script and a canvas as flash could, but the number of people who could do it in flash was much higher than the number of people who can do it with "modern" tools.
3 comments

This is the answer. Flash was at its best, in my opinion, with its low-to-no-code animation approach. Newgrounds is or was full of people creating splines-based, animated artwork in a way I haven't seen as easily and fully replicated by as many people as it was in the days of Flash.
I've been thinking about this sometimes, I don't understand why there hasn't been any editor suite to generate HTML5 + JS animations like Macromedia Flash did. On the foundation it's basically the same concepts: a canvas that can draw vectors and a scripting language based on ECMAScript. The editor then has a timeline control and can render the appropriate assets for animating it: vectors and scripts that animate those vectors based on the timeline information.

Is there some technical limitation I haven't figured out? Or is it simply a matter that no one has done it yet?

There is no technical limitation, it's very possible today. Commercial developers don't want to touch it because Adobe could sue them and/or it could be hard to extract enough money from such system, open-source developers apparently don't care enough to start doing it from scratch
What are these people doing now?
Video killed the flash vector star and games moved to steam.

A good example of the former is a e-card service that eventually chose to move to video. Video is worse for their product but there was/is a more robust path to move to video than modern vector options.

https://www.jacquielawson.com/

I think games moved to mobile. Churning out a mobile game and slapping ads all over it is very easy to do
Can't even have a hyperlink in canvas. Flash was much more 'web native' than canvas and webgl